Mikko

Creating a Cog in Blender: Why Manual Extrusion Works Best

After testing Geometry Nodes, modifiers, and manual modeling, I found that building a cog manually in Blender offers the most control and works seamlessly with hard-surface modifiers like bevel. Learn a quick, precise workflow.

From Idea to Print: Custom Cable Clamps for My Desk

I designed and 3D printed custom cable clamps to organize my desk. From measuring and sketching to learning OnShape and iterating through prototypes, here’s how I turned a simple need into a finished solution.